Category Archives: Releases

UAV

Rust Map Remote Viewing – Impossible Detection

So I was answering some emails today, and generally just taking it easy when a forum post sparked my interest.  There was a user “offload” whom has been following Rusty Navigator and patiently waiting for a release in which you can use Rusty Navigator from a second computer.  So after responding to the post, I decided to get cracking at it.  So a few tv episodes later and a Subway sandwich, I had something together and tested.

I’ve heard your concerns, and I’ve fixed it for all of you. :)  Ive pushed out ANOTHER release today mere hours after releasing 1.1.5.9 which includes the ability to run Rusty Navigator from a second computer. Granted there are some people who are still concerned with running Rusty Navigator while playing Rust in-game for fear of CheatPunch or VAC, which is _completely_ understandable.  Especially if you have a larger game library.

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Real simple setup. Make sure all the pre-req’s are installed and run Rusty Navigator.

Run as a Local Setup, or a Remote.  Clicking remote will pop-open a text box to input the target computers IP.  This IP is the computer that Rust is going to be playing on. Hit Okay and your off to the races. All the regular functions of Rusty Navigator work this way as well.

Now a big note to people running WiFi… This will not work with WiFi, only wired connections.  If you can force your adapter into a promiscuous mode, it should work but its not really something I’m looking to get into.  Another note… Switches are becoming more common now.  These are like network hubs, but filter out what packets to send out what ports depending on what MACs are connected.  If its not working, make sure this is not the case.  Hubs work great. :P

As usual if you do have any issues, be sure to post them in the Forums.

What are you waiting for? Go tell your Rusty friends and Download the latest Rusty Navigator now (1.1.6.1)!

 

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Rusty Navigator Released — A Better In Game Map

As promised, new Rusty Navigator 1.1.5.9 has been released.

The following things have been updated:
- Various Bug Fixes
- Cleaned up the draw code to omit functions that do not need updating when not in use.
- Removed some control stuffs that just didn’t need to be around anymore.
- Status bar does not show automatically anymore.  You must enable it in the Map menu now.
- Mini Mode added. This adds the feature to keep the map “Always on top” and removes all bars and windows. (You can activate this by double clicking the map or in the Map menu)
- Adding points of interest now changed to right clicking on the map to add points.
- Updated the packet timing on how often the map is updated.  The map will now be more responsive.
- Added Windows installer files to the setup, this was omitted in the deployment for some strange reason last release.

Please report any issues you find over on the Forums.  As well, for people experiencing any graphics lagging please report this as well with your machine setup.  The next step will be to push out a smaller map file to increase draw speed, however I think I will just include this in the next release. (Which will hopefully just include a new map and a fix for going off the map when you pass hacker valley.)  I’m going to hopefully have the next release out by this weekend.

In the meantime, give this release a try and head over to the Downloads section.

Happy Rusting.

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Rusty Navigator Update — Requests, Speed And Bugs

rustynav1151Quick update for all of you this morning; I’ve had a few suggestions and bug reports that I have been trying to push into this release.  I’m just waiting to hear back from a few more users to finalize this next release.

I’ve had a request to remove the status bar which shows the XZ/Heading stuff at the bottom.  I’ve made it so it starts with it closed, and you can always turn it on if you want.  I agree its not as useful as what it once was, since the GPS needle moves around now.

Secondly, I’ve cleaned up the draw code, its basically as lean as it can be.  I’ve had some reports that some people have laggy performance, especially on Windows 8 machines.  There are two less controls on the form now ( which really were put there for quick development reasons back in the initial release), and some draw calls wont happen until there is something to draw (ie friends/points). I think I found the issue with some of the frame rate problems, which was one line of code from the old gps 90 degree needle.

Third, people are still having problems here and there with Winpcap which I’m going to try and do something to ease the pain of debugging whats going on when it decides to not work.  It seems all of the time, it has to do with the WinPcap service not running correctly with some of the newest versions of windows.  As well there is an issue with the gps going all wonky when you walk past towards hacker mountain area.  Going to try and work on this and have it corrected.

So if you have come across any bugs, or have any suggestions please head over to the Forum, and post your thoughts.  I can try to squeeze them in to the next release.  Im looking to release the next version most likely this Tuesday/Wednesday.

Thanks for the support, and i’ll keep you updated!

A New Rusty Navigator Brings Pin Points

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So as promised the new Rusty Navigator is out.  You can now replace your day old version with a more feature packed version now!  Rusty Navigator 1.1.4.1 adds the ability to put “Pin Points” on the map with a note.  Just click wherever you want a point on the Rust map, and a box will come up asking you for the note to go with it.  You can then save and load the points through the Map menu.

So What are you waiting for?  Download it now, and tell your friends.

New Release: Rusty Navigator 1.1.3.1

The new Rusty Navigator map for Rust is now in the Downloads section.  This release addresses some issues with random crashes during friend location sharing, and forces and IP refresh when sharing locations.  This release also includes the ability to zoom the map in and out; A feature that many of you have requested.

Unfortunately location ‘pinning’ is not quite as finished as I’d like it to be, and will be in the next release.  I’m currently still working on it, and should have a new release with this shortly. I could have released a crude version of this, however I’d like to release something a bit more polished.

As per usual, if you find any bugs or issues feel free to post them in the Forums.

Happy Rust-ing!

Status Update

I try to update this on a daily basis, just to keep you all informed of daily happenings of Rusty Navigator.  I’ve decided to update the Rusty Navigator page to reflect what it actually does now, I kept updating the software and completely forget about things like the website… ha.

In terms of whats been added to Rusty Navigator itself:
- The small bug-fixes to fix some friend position sharing issues should be resolved now.
- The rusty navigator map can now be zoomed in and out with the mouse wheel.  Added an option in the menu too for people who may be mouse wheel challenged.
- Forced a server IP refresh when sharing friend locations.  This should fix the issue with local interfaces binding as the server IP.  If it continues to be problematic, I have another approach to do this automatic detection; but this should work well in most… if not all cases.

Now I’m going to try and throw in location pinning before the Saturday release.  I’m going to add a save / load function for now; however I may add the ability to share points with your friends during a friend location share… I think that would be kind of cool.

Let me know what you guys think!

Improved In Game Map – New Rusty Navigator Released

I want to start out by thanking everyone for their overwhelming support on Rusty Navigator.  With you, the players I will make this the best in game map for Rust.  Feedback on the Forum has been great, and I appreciate all your comments and suggestions.

The next implementation I am going to look into include a map in which can be zoomed in and out, and a new, cleaner map with tighter tolerances.  I was going to add this to this current release, however I opted for a few other things….

Rust In Game MapLatest Rusty Navigator with Playing Friends

*ADDED* New GPS needle with 360o rotation.
*ADDED* Updated drawing code for slower machines.
*ADDED* Locations will now match the server.
*UPDATE* Friends Menu Easier To Use.
*ADDED* Able to re-detect server IP (Useful for changing servers)
*ADDED* Able to “Stop Sharing” locations.
*UPDATE* Friends now refresh every 5 seconds.
*UPDATE* Made friend position lime color and 10px smaller.

This Is the Rusty Navigator Build You’ll Want To Use With Friends

Join the same server, decide on a group/password combo to share between your friends.  Everyone with that group/password combo on that server will see each other!

Spread the word about this release, as its one of the best ones yet, (heck all the social buttons are there for ya! :P) And let me know what you think of the latest release in the Forums.