So I have gotten a few questions today in regards to this new Anti-Cheat system called “CheatPunch” that is built into Rust, and if Rusty Navigator flags anything with it.
At this point, it appears that this new system targets .dll injections and Rust hooks. However its unfortunate as most of the well written ones can still evade this system by how the anti-cheat system works. Rusty Navigator should be safe to use still without fear of anything happening. This could always change, so what I am going to do is push up the ability to use Rusty Navigator on a second PC to listen to packet data. This will make detection completely impossible, and give some of you some piece of mind. Next release of Rusty Navigator is looking like in or around the beginning of next week.
I still am a little shocked at the lack of changes in Rust still. I’ve only owned the game for a month, and for being an alpha they are being quite conservative with new “stuff” in the game…. Removed Zombies (which I actually enjoyed); and added rocks that break differently now…. *sigh*
Oh well… Happy Rusting! (At least the resources wont kill you now…)
Support has been awesome for Rusty Navigator, and I want to thank each and every one of you for pointing out how you think Rusty Navigator can be better.
For the next update, the requests I have received include:
- The ability to show/hide the bottom X/Z/Heading Bar and Menu, as some of you do not like it being visible as you play. I’ll look into coding this in for you.
- Visibility to items in the world showing up on the map.
- Newer In-Game map.
The list is getting smaller and smaller, soon enough Im going to have to create another app for something else to keep myself busy! haha
Updates may be a bit slower the next little bit, as my RealLife(tm) work schedule has changed up quite a bit leaving a little less time to sit down and code; Honestly the only time consuming thing left for me would be the world item visibility; I still need to look more into its packet structure.
Anyways, enjoy Rust; (Even though I’m still upset they got rid of zombies!)
So as promised the new Rusty Navigator is out. You can now replace your day old version with a more feature packed version now! Rusty Navigator 184.108.40.206 adds the ability to put “Pin Points” on the map with a note. Just click wherever you want a point on the Rust map, and a box will come up asking you for the note to go with it. You can then save and load the points through the Map menu.
So What are you waiting for? Download it now, and tell your friends.
So I know Rusty Navigator 220.127.116.11 was just released mere hours ago, however it lacked the inclusion of pinning points of interest in the Rust map which I know many of you were looking forward to. Tomorrow I should have a new polished version which includes this feature. Currently Saving/Loading points on a map works, and I just finished up calibrating the new method of storing data based on this.
I also changed the friend text and point of interest text to a white ivory color which will contrast much better on top of the rust game map. Adding points on the map is as simple as clicking on where you would like to add a point, and filling out the text to go with it. Eventually I may have a sharing feature to share your saved points easily with friends; however right now the points can be saved to a file and sent off to friends.
This program has come a far way in the last two weeks, and I look forward to adding even more to it! Stay tuned for tomorrows update!
The new Rusty Navigator map for Rust is now in the Downloads section. This release addresses some issues with random crashes during friend location sharing, and forces and IP refresh when sharing locations. This release also includes the ability to zoom the map in and out; A feature that many of you have requested.
Unfortunately location ‘pinning’ is not quite as finished as I’d like it to be, and will be in the next release. I’m currently still working on it, and should have a new release with this shortly. I could have released a crude version of this, however I’d like to release something a bit more polished.
As per usual, if you find any bugs or issues feel free to post them in the Forums.
Just a quick note for all Windows 8.1 users trying to use Rusty Navigator. Apparently there is an issue with the non-pro version of Windows 8.1 not starting the Winpcap service at boot time, so when you try and start Rusty Navigator it will crash with an error. Troubleshooting with a Windows 8.1 user tonight, we found that if you change a simple registry key in windows and reboot it should fix the problem.
Change HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Services\NPF\Start to value 0×03 (SERVICE_DEMAND_START). In the registry and reboot.
If you do not know how to use the windows registry, you can try starting the Winpcap service by typing the following command:
runas /u:administrator “net start npf”
This should work as well, however you will have to type this command after every reboot. Thanks so much to ‘maukaleoole’ for troubleshooting this fix with me, as I don’t have a Windows 8.1 machine at my disposal.
I try to update this on a daily basis, just to keep you all informed of daily happenings of Rusty Navigator. I’ve decided to update the Rusty Navigator page to reflect what it actually does now, I kept updating the software and completely forget about things like the website… ha.
In terms of whats been added to Rusty Navigator itself:
- The small bug-fixes to fix some friend position sharing issues should be resolved now.
- The rusty navigator map can now be zoomed in and out with the mouse wheel. Added an option in the menu too for people who may be mouse wheel challenged.
- Forced a server IP refresh when sharing friend locations. This should fix the issue with local interfaces binding as the server IP. If it continues to be problematic, I have another approach to do this automatic detection; but this should work well in most… if not all cases.
Now I’m going to try and throw in location pinning before the Saturday release. I’m going to add a save / load function for now; however I may add the ability to share points with your friends during a friend location share… I think that would be kind of cool.
Let me know what you guys think!
Just a quick update… This weekend I should have a update together to address some errors that can happen at peak times during Friend Sharing, and friend shares not showing up. (Btw, the easiest remedy for this is to re-detect your server IP and share again) I was actually playing Rust tonight with it and found that happening with my connection.
As well, lots have started to use the position sharing feature, which is great! However during peak times it may not capture data as quick as what it needs, and a crash can occur. I have a fix made up for this already.
New release should happen this Saturday. If you have any more issues you have found, please post them in the Forum and I will try to include them in the new build.
I want to start out by thanking everyone for their overwhelming support on Rusty Navigator. With you, the players I will make this the best in game map for Rust. Feedback on the Forum has been great, and I appreciate all your comments and suggestions.
The next implementation I am going to look into include a map in which can be zoomed in and out, and a new, cleaner map with tighter tolerances. I was going to add this to this current release, however I opted for a few other things….
Latest Rusty Navigator with Playing Friends
*ADDED* New GPS needle with 360o rotation.
*ADDED* Updated drawing code for slower machines.
*ADDED* Locations will now match the server.
*UPDATE* Friends Menu Easier To Use.
*ADDED* Able to re-detect server IP (Useful for changing servers)
*ADDED* Able to “Stop Sharing” locations.
*UPDATE* Friends now refresh every 5 seconds.
*UPDATE* Made friend position lime color and 10px smaller.
This Is the Rusty Navigator Build You’ll Want To Use With Friends
Join the same server, decide on a group/password combo to share between your friends. Everyone with that group/password combo on that server will see each other!
Spread the word about this release, as its one of the best ones yet, (heck all the social buttons are there for ya! :P) And let me know what you think of the latest release in the Forums.
So I thought I’d make a quick post tonight with some update news for Rusty Navigator. Tonight I have fixed the ‘relative’ area of where you are in Rust, and now your location will _exactly_ match up with the servers. Im also just finishing up the code on changing how the GPS Navi works on the Rust map. It now rotates completely relative to what angle you are facing in the world. Pretty exciting stuff.
This is one of the things that was mentioned on the Rusty Navigator Forum, and I will always prioritize what you guys want fixed/added the most! Be sure to register and post, as you could possibly change where Rusty Navigator is going. I appreciate any input.
Tomorrow I am looking to upload a bug fix version of the last build. I think there is some confusion on how the Friend Finder system works. Your friends must be running Rusty Navigator as well, then you (and they) will see where you are as long as your playing on the same server with the same group/password combination. I’m going to add more error checks and make it a bit more user-friendly for everyone.
A new build will be out tomorrow evening after I get some testing done on the current stable build. Thereafter the next build will fix the accuracy on the map, and a new map will be put on Rusty Navigator. I know its a pain in the ass to keep un-installing and re-installing a new Rusty Navigator, but hopefully this will be built up quickly!