Category Archives: Uncategorized

New Release: Rusty Navigator 1.1.3.1

The new Rusty Navigator map for Rust is now in the Downloads section.  This release addresses some issues with random crashes during friend location sharing, and forces and IP refresh when sharing locations.  This release also includes the ability to zoom the map in and out; A feature that many of you have requested.

Unfortunately location ‘pinning’ is not quite as finished as I’d like it to be, and will be in the next release.  I’m currently still working on it, and should have a new release with this shortly. I could have released a crude version of this, however I’d like to release something a bit more polished.

As per usual, if you find any bugs or issues feel free to post them in the Forums.

Happy Rust-ing!

New Rusty Navigator Released

I have uploaded the latest build of Rusty Navigator with Friend Position Sharing.  This should be a stable build, and built with .NET4 so Windows XP machines should have no problem running this.

rustTopBar

New Menu Addition

So to share your location with friends, its pretty simple.  Your friends will just need to know your group name and password and join the same server.  Select “Friends->Group And Location Sharing” to bring up the Group menu:

groupBox

Set the value of the Clan/Group name (can be anything), and a password you wish to use.  Your UserName does not have to be your Steam Name, you can set whatever you want it to be. (However it is handy for people to know who you actually are).  Current Server should read the server IP that you are on right now.  (Please see the note below on detection).  After your done, click Save Details & Update.  You will now update your position to anyone else sharing that group/password combo on your server.  (EDIT: You must share your group/password with friends using Rusty Navigator. This function will not show people in the world; This is strictly for groups.  Share details with your friends, and make sure all the fields are filled out!)

For current testing purposes, location updates happen every 15 seconds. I will be updating this to a lower update interval in the next release but need it at this value for test data purposes.

**Note: Please run Rust first, connect to a server THEN run Rusty Navigator.  Rusty Navigator is good at detecting server IP’s, however it doesn’t fail when already connected to Rust. You can usually start it in whichever order you wish, however some users have reported problems.  I will looking into this. **

With that being said, trek on and Download the latest build now.

Next On The In-Game Map List
Now this is a test build as I need more people to test this software out before I move forward with more additions. Next update will include a better map, and location marking with bug fixes of anything that comes about with this release..

Please post any bugs in the Forum; Sorry for the delay.. power litterally went out at my home at 8PM… Thank you UPS!