Tag Archives: download

UAV

Rust Map Remote Viewing – Impossible Detection

So I was answering some emails today, and generally just taking it easy when a forum post sparked my interest.  There was a user “offload” whom has been following Rusty Navigator and patiently waiting for a release in which you can use Rusty Navigator from a second computer.  So after responding to the post, I decided to get cracking at it.  So a few tv episodes later and a Subway sandwich, I had something together and tested.

I’ve heard your concerns, and I’ve fixed it for all of you. :)  Ive pushed out ANOTHER release today mere hours after releasing 1.1.5.9 which includes the ability to run Rusty Navigator from a second computer. Granted there are some people who are still concerned with running Rusty Navigator while playing Rust in-game for fear of CheatPunch or VAC, which is _completely_ understandable.  Especially if you have a larger game library.

listen-inter

Real simple setup. Make sure all the pre-req’s are installed and run Rusty Navigator.

Run as a Local Setup, or a Remote.  Clicking remote will pop-open a text box to input the target computers IP.  This IP is the computer that Rust is going to be playing on. Hit Okay and your off to the races. All the regular functions of Rusty Navigator work this way as well.

Now a big note to people running WiFi… This will not work with WiFi, only wired connections.  If you can force your adapter into a promiscuous mode, it should work but its not really something I’m looking to get into.  Another note… Switches are becoming more common now.  These are like network hubs, but filter out what packets to send out what ports depending on what MACs are connected.  If its not working, make sure this is not the case.  Hubs work great. :P

As usual if you do have any issues, be sure to post them in the Forums.

What are you waiting for? Go tell your Rusty friends and Download the latest Rusty Navigator now (1.1.6.1)!

 

new-release-snipe

Rusty Navigator Released — A Better In Game Map

As promised, new Rusty Navigator 1.1.5.9 has been released.

The following things have been updated:
- Various Bug Fixes
- Cleaned up the draw code to omit functions that do not need updating when not in use.
- Removed some control stuffs that just didn’t need to be around anymore.
- Status bar does not show automatically anymore.  You must enable it in the Map menu now.
- Mini Mode added. This adds the feature to keep the map “Always on top” and removes all bars and windows. (You can activate this by double clicking the map or in the Map menu)
- Adding points of interest now changed to right clicking on the map to add points.
- Updated the packet timing on how often the map is updated.  The map will now be more responsive.
- Added Windows installer files to the setup, this was omitted in the deployment for some strange reason last release.

Please report any issues you find over on the Forums.  As well, for people experiencing any graphics lagging please report this as well with your machine setup.  The next step will be to push out a smaller map file to increase draw speed, however I think I will just include this in the next release. (Which will hopefully just include a new map and a fix for going off the map when you pass hacker valley.)  I’m going to hopefully have the next release out by this weekend.

In the meantime, give this release a try and head over to the Downloads section.

Happy Rusting.

errorwindows

Rusty Navigator Microsoft VC++ 10 WinPcap Fix

So early this morning, working with the user “Mattsmgd” on the forum we solved a possible issue that I did not know existed with Rusty Navigator.

The problem existed on a fresh install of Windows 7 x64 and Rusty Navigator would crash upon starting, even with WinPcap installed.  Apparently the WinPcap library’s that are used within Rusty Navigator to listen to packet data require a few other .dll’s to run from the Microsoft VC++ Redistributable Package.  Without these, the WinPcap .dll’s cannot load at runtime and error out.

You can grab the required package here if you are experiencing this issue.  I’m also going to add this to the downloads section.  Most computers have this already installed, as its a common requirement for quite a bit of software out there.

A big thanks to everyone who has posted their bugs and suggestions on the Forums.  I appreciate your time to let me know! It’s the only way I know to fix something. lol

A New Rusty Navigator Brings Pin Points

locator

So as promised the new Rusty Navigator is out.  You can now replace your day old version with a more feature packed version now!  Rusty Navigator 1.1.4.1 adds the ability to put “Pin Points” on the map with a note.  Just click wherever you want a point on the Rust map, and a box will come up asking you for the note to go with it.  You can then save and load the points through the Map menu.

So What are you waiting for?  Download it now, and tell your friends.

New Release: Rusty Navigator 1.1.3.1

The new Rusty Navigator map for Rust is now in the Downloads section.  This release addresses some issues with random crashes during friend location sharing, and forces and IP refresh when sharing locations.  This release also includes the ability to zoom the map in and out; A feature that many of you have requested.

Unfortunately location ‘pinning’ is not quite as finished as I’d like it to be, and will be in the next release.  I’m currently still working on it, and should have a new release with this shortly. I could have released a crude version of this, however I’d like to release something a bit more polished.

As per usual, if you find any bugs or issues feel free to post them in the Forums.

Happy Rust-ing!

Improved In Game Map – New Rusty Navigator Released

I want to start out by thanking everyone for their overwhelming support on Rusty Navigator.  With you, the players I will make this the best in game map for Rust.  Feedback on the Forum has been great, and I appreciate all your comments and suggestions.

The next implementation I am going to look into include a map in which can be zoomed in and out, and a new, cleaner map with tighter tolerances.  I was going to add this to this current release, however I opted for a few other things….

Rust In Game MapLatest Rusty Navigator with Playing Friends

*ADDED* New GPS needle with 360o rotation.
*ADDED* Updated drawing code for slower machines.
*ADDED* Locations will now match the server.
*UPDATE* Friends Menu Easier To Use.
*ADDED* Able to re-detect server IP (Useful for changing servers)
*ADDED* Able to “Stop Sharing” locations.
*UPDATE* Friends now refresh every 5 seconds.
*UPDATE* Made friend position lime color and 10px smaller.

This Is the Rusty Navigator Build You’ll Want To Use With Friends

Join the same server, decide on a group/password combo to share between your friends.  Everyone with that group/password combo on that server will see each other!

Spread the word about this release, as its one of the best ones yet, (heck all the social buttons are there for ya! :P) And let me know what you think of the latest release in the Forums.

Rusty Navigator Update (In-Game Friend Update)

So I promised an update to Rusty Navigator in my last post…So I just played Rust for about two solid hours tonight with a friend; Luckily came across two small hiccups in the code on my end and nothing on the client machine, but works very well overall.

I am going to adjust a few things tomorrow afternoon as certain things can occur under real wonky circumstances, and set it loose in the wild for all of you to test.  A game map showing you and your friends is quite handy… especially when your getting ambushed and need to regroup. (Which happened tonight…)

Tomorrow I should have for you a stable build of what I tested tonight.  I really wanted to package it up and have everyone out there test it, but I just don’t want something crashing on someone in the middle of game play.

Make sure to swing over to the Forums too and register!  I’ll have an update for ya’s tomorrow, make sure to check back.

Rusty Navigator Released

So Rusty Navigator is born!

I decided to write a GPS style application for Rust, and well I’ve packaged it up and ready for end-user installs.  Took 3 days or so to go from reading packet data to showing whats going on in a game. Now this app is not a hook for the game, it runs in a complete separate process than Rust and does not access its memory.  It just reads incoming packets getting sent to your computer and figures out data based on that.  I’m not responsible for any bans that may occur, and all that jazz; but this is a different kind of beast compared to most ‘helper’ apps out there.

So with that being said….

I Just finished posting the initial build of Rusty Navigator.  There may be the odd bug here or there; as it is a work in progress.  Visit the Rusty Navigator page for all progress updates and details.  Going forward I will just post a quick blurb on the main page when updates occur.  Going to try to throw up a quick video of what it does shortly on YouTube….