I want to start out by thanking everyone for their overwhelming support on Rusty Navigator. With you, the players I will make this the best in game map for Rust. Feedback on the Forum has been great, and I appreciate all your comments and suggestions.
The next implementation I am going to look into include a map in which can be zoomed in and out, and a new, cleaner map with tighter tolerances. I was going to add this to this current release, however I opted for a few other things….
Latest Rusty Navigator with Playing Friends
*ADDED* New GPS needle with 360o rotation.
*ADDED* Updated drawing code for slower machines.
*ADDED* Locations will now match the server.
*UPDATE* Friends Menu Easier To Use.
*ADDED* Able to re-detect server IP (Useful for changing servers)
*ADDED* Able to “Stop Sharing” locations.
*UPDATE* Friends now refresh every 5 seconds.
*UPDATE* Made friend position lime color and 10px smaller.
This Is the Rusty Navigator Build You’ll Want To Use With Friends
Join the same server, decide on a group/password combo to share between your friends. Everyone with that group/password combo on that server will see each other!
Spread the word about this release, as its one of the best ones yet, (heck all the social buttons are there for ya! :P) And let me know what you think of the latest release in the Forums.
So worked on finishing up some of the exception codes that could be thrown in Rusty Navigator. Essentially it did not like to update friend details after its initial call.. This is fixed.
Testing it last night, I did find another but not functionally earth shattering so next release will have all kinks worked out. I unfortunately didn’t have time to throw a build up last night as something came up in “RealLife”…. So in or around 8PM EST tonight when I get in (mobile now), I will upload the latest build of Rusty Navigator. I’ll also post a small how-to on friend location sharing as well.
I think you’ll enjoy this release..
So I promised an update to Rusty Navigator in my last post…So I just played Rust for about two solid hours tonight with a friend; Luckily came across two small hiccups in the code on my end and nothing on the client machine, but works very well overall.
I am going to adjust a few things tomorrow afternoon as certain things can occur under real wonky circumstances, and set it loose in the wild for all of you to test. A game map showing you and your friends is quite handy… especially when your getting ambushed and need to regroup. (Which happened tonight…)
Tomorrow I should have for you a stable build of what I tested tonight. I really wanted to package it up and have everyone out there test it, but I just don’t want something crashing on someone in the middle of game play.
Make sure to swing over to the Forums too and register! I’ll have an update for ya’s tomorrow, make sure to check back.