Tag Archives: map

UAV

Rust Map Remote Viewing – Impossible Detection

So I was answering some emails today, and generally just taking it easy when a forum post sparked my interest.  There was a user “offload” whom has been following Rusty Navigator and patiently waiting for a release in which you can use Rusty Navigator from a second computer.  So after responding to the post, I decided to get cracking at it.  So a few tv episodes later and a Subway sandwich, I had something together and tested.

I’ve heard your concerns, and I’ve fixed it for all of you. :)  Ive pushed out ANOTHER release today mere hours after releasing 1.1.5.9 which includes the ability to run Rusty Navigator from a second computer. Granted there are some people who are still concerned with running Rusty Navigator while playing Rust in-game for fear of CheatPunch or VAC, which is _completely_ understandable.  Especially if you have a larger game library.

listen-inter

Real simple setup. Make sure all the pre-req’s are installed and run Rusty Navigator.

Run as a Local Setup, or a Remote.  Clicking remote will pop-open a text box to input the target computers IP.  This IP is the computer that Rust is going to be playing on. Hit Okay and your off to the races. All the regular functions of Rusty Navigator work this way as well.

Now a big note to people running WiFi… This will not work with WiFi, only wired connections.  If you can force your adapter into a promiscuous mode, it should work but its not really something I’m looking to get into.  Another note… Switches are becoming more common now.  These are like network hubs, but filter out what packets to send out what ports depending on what MACs are connected.  If its not working, make sure this is not the case.  Hubs work great. :P

As usual if you do have any issues, be sure to post them in the Forums.

What are you waiting for? Go tell your Rusty friends and Download the latest Rusty Navigator now (1.1.6.1)!

 

Improved In Game Map – New Rusty Navigator Released

I want to start out by thanking everyone for their overwhelming support on Rusty Navigator.  With you, the players I will make this the best in game map for Rust.  Feedback on the Forum has been great, and I appreciate all your comments and suggestions.

The next implementation I am going to look into include a map in which can be zoomed in and out, and a new, cleaner map with tighter tolerances.  I was going to add this to this current release, however I opted for a few other things….

Rust In Game MapLatest Rusty Navigator with Playing Friends

*ADDED* New GPS needle with 360o rotation.
*ADDED* Updated drawing code for slower machines.
*ADDED* Locations will now match the server.
*UPDATE* Friends Menu Easier To Use.
*ADDED* Able to re-detect server IP (Useful for changing servers)
*ADDED* Able to “Stop Sharing” locations.
*UPDATE* Friends now refresh every 5 seconds.
*UPDATE* Made friend position lime color and 10px smaller.

This Is the Rusty Navigator Build You’ll Want To Use With Friends

Join the same server, decide on a group/password combo to share between your friends.  Everyone with that group/password combo on that server will see each other!

Spread the word about this release, as its one of the best ones yet, (heck all the social buttons are there for ya! :P) And let me know what you think of the latest release in the Forums.

Rust Game Map Fixes

So I thought I’d make a quick post tonight with some update news for Rusty Navigator.  Tonight I have fixed the ‘relative’ area of where you are in Rust, and now your location will _exactly_ match up with the servers.  Im also just finishing up the code on changing how the GPS Navi works on the Rust map.  It now rotates completely relative to what angle you are facing in the world.  Pretty exciting stuff.

This is one of the things that was mentioned on the Rusty Navigator Forum, and I will always prioritize what you guys want fixed/added the most!  Be sure to register and post, as you could possibly change where Rusty Navigator is going.  I appreciate any input.

Tomorrow I am looking to upload a bug fix version of the last build.  I think there is some confusion on how the Friend Finder system works. Your friends must be running Rusty Navigator as well, then you (and they) will see where you are as long as your playing on the same server with the same group/password combination.  I’m going to add more error checks and make it a bit more user-friendly for everyone.

A new build will be out tomorrow evening after I get some testing done on the current stable build.  Thereafter the next build will fix the accuracy on the map, and a new map will be put on Rusty Navigator.  I know its a pain in the ass to keep un-installing and re-installing a new Rusty Navigator, but hopefully this will be built up quickly!

 

Rust In-Game Friend Update

So worked on finishing up some of the exception codes that could be thrown in Rusty Navigator. Essentially it did not like to update friend details after its initial call.. This is fixed.

Testing it last night, I did find another but not functionally earth shattering so next release will have all kinks worked out. I unfortunately didn’t have time to throw a build up last night as something came up in “RealLife”…. So in or around 8PM EST tonight when I get in (mobile now), I will upload the latest build of Rusty Navigator. I’ll also post a small how-to on friend location sharing as well.

I think you’ll enjoy this release..