Tag Archives: release

UAV

Rust Map Remote Viewing – Impossible Detection

So I was answering some emails today, and generally just taking it easy when a forum post sparked my interest.  There was a user “offload” whom has been following Rusty Navigator and patiently waiting for a release in which you can use Rusty Navigator from a second computer.  So after responding to the post, I decided to get cracking at it.  So a few tv episodes later and a Subway sandwich, I had something together and tested.

I’ve heard your concerns, and I’ve fixed it for all of you. :)  Ive pushed out ANOTHER release today mere hours after releasing 1.1.5.9 which includes the ability to run Rusty Navigator from a second computer. Granted there are some people who are still concerned with running Rusty Navigator while playing Rust in-game for fear of CheatPunch or VAC, which is _completely_ understandable.  Especially if you have a larger game library.

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Real simple setup. Make sure all the pre-req’s are installed and run Rusty Navigator.

Run as a Local Setup, or a Remote.  Clicking remote will pop-open a text box to input the target computers IP.  This IP is the computer that Rust is going to be playing on. Hit Okay and your off to the races. All the regular functions of Rusty Navigator work this way as well.

Now a big note to people running WiFi… This will not work with WiFi, only wired connections.  If you can force your adapter into a promiscuous mode, it should work but its not really something I’m looking to get into.  Another note… Switches are becoming more common now.  These are like network hubs, but filter out what packets to send out what ports depending on what MACs are connected.  If its not working, make sure this is not the case.  Hubs work great. :P

As usual if you do have any issues, be sure to post them in the Forums.

What are you waiting for? Go tell your Rusty friends and Download the latest Rusty Navigator now (1.1.6.1)!

 

new-release-snipe

Rusty Navigator Released — A Better In Game Map

As promised, new Rusty Navigator 1.1.5.9 has been released.

The following things have been updated:
- Various Bug Fixes
- Cleaned up the draw code to omit functions that do not need updating when not in use.
- Removed some control stuffs that just didn’t need to be around anymore.
- Status bar does not show automatically anymore.  You must enable it in the Map menu now.
- Mini Mode added. This adds the feature to keep the map “Always on top” and removes all bars and windows. (You can activate this by double clicking the map or in the Map menu)
- Adding points of interest now changed to right clicking on the map to add points.
- Updated the packet timing on how often the map is updated.  The map will now be more responsive.
- Added Windows installer files to the setup, this was omitted in the deployment for some strange reason last release.

Please report any issues you find over on the Forums.  As well, for people experiencing any graphics lagging please report this as well with your machine setup.  The next step will be to push out a smaller map file to increase draw speed, however I think I will just include this in the next release. (Which will hopefully just include a new map and a fix for going off the map when you pass hacker valley.)  I’m going to hopefully have the next release out by this weekend.

In the meantime, give this release a try and head over to the Downloads section.

Happy Rusting.

A New Rusty Navigator Brings Pin Points

locator

So as promised the new Rusty Navigator is out.  You can now replace your day old version with a more feature packed version now!  Rusty Navigator 1.1.4.1 adds the ability to put “Pin Points” on the map with a note.  Just click wherever you want a point on the Rust map, and a box will come up asking you for the note to go with it.  You can then save and load the points through the Map menu.

So What are you waiting for?  Download it now, and tell your friends.

New Release: Rusty Navigator 1.1.3.1

The new Rusty Navigator map for Rust is now in the Downloads section.  This release addresses some issues with random crashes during friend location sharing, and forces and IP refresh when sharing locations.  This release also includes the ability to zoom the map in and out; A feature that many of you have requested.

Unfortunately location ‘pinning’ is not quite as finished as I’d like it to be, and will be in the next release.  I’m currently still working on it, and should have a new release with this shortly. I could have released a crude version of this, however I’d like to release something a bit more polished.

As per usual, if you find any bugs or issues feel free to post them in the Forums.

Happy Rust-ing!

Improved In Game Map – New Rusty Navigator Released

I want to start out by thanking everyone for their overwhelming support on Rusty Navigator.  With you, the players I will make this the best in game map for Rust.  Feedback on the Forum has been great, and I appreciate all your comments and suggestions.

The next implementation I am going to look into include a map in which can be zoomed in and out, and a new, cleaner map with tighter tolerances.  I was going to add this to this current release, however I opted for a few other things….

Rust In Game MapLatest Rusty Navigator with Playing Friends

*ADDED* New GPS needle with 360o rotation.
*ADDED* Updated drawing code for slower machines.
*ADDED* Locations will now match the server.
*UPDATE* Friends Menu Easier To Use.
*ADDED* Able to re-detect server IP (Useful for changing servers)
*ADDED* Able to “Stop Sharing” locations.
*UPDATE* Friends now refresh every 5 seconds.
*UPDATE* Made friend position lime color and 10px smaller.

This Is the Rusty Navigator Build You’ll Want To Use With Friends

Join the same server, decide on a group/password combo to share between your friends.  Everyone with that group/password combo on that server will see each other!

Spread the word about this release, as its one of the best ones yet, (heck all the social buttons are there for ya! :P) And let me know what you think of the latest release in the Forums.

New Rusty Navigator Released

I have uploaded the latest build of Rusty Navigator with Friend Position Sharing.  This should be a stable build, and built with .NET4 so Windows XP machines should have no problem running this.

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New Menu Addition

So to share your location with friends, its pretty simple.  Your friends will just need to know your group name and password and join the same server.  Select “Friends->Group And Location Sharing” to bring up the Group menu:

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Set the value of the Clan/Group name (can be anything), and a password you wish to use.  Your UserName does not have to be your Steam Name, you can set whatever you want it to be. (However it is handy for people to know who you actually are).  Current Server should read the server IP that you are on right now.  (Please see the note below on detection).  After your done, click Save Details & Update.  You will now update your position to anyone else sharing that group/password combo on your server.  (EDIT: You must share your group/password with friends using Rusty Navigator. This function will not show people in the world; This is strictly for groups.  Share details with your friends, and make sure all the fields are filled out!)

For current testing purposes, location updates happen every 15 seconds. I will be updating this to a lower update interval in the next release but need it at this value for test data purposes.

**Note: Please run Rust first, connect to a server THEN run Rusty Navigator.  Rusty Navigator is good at detecting server IP’s, however it doesn’t fail when already connected to Rust. You can usually start it in whichever order you wish, however some users have reported problems.  I will looking into this. **

With that being said, trek on and Download the latest build now.

Next On The In-Game Map List
Now this is a test build as I need more people to test this software out before I move forward with more additions. Next update will include a better map, and location marking with bug fixes of anything that comes about with this release..

Please post any bugs in the Forum; Sorry for the delay.. power litterally went out at my home at 8PM… Thank you UPS!