Tag Archives: Rust

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New Rust Anti-Cheat “CheatPunch”

So I have gotten a few questions today in regards to this new Anti-Cheat system called “CheatPunch” that is built into Rust, and if Rusty Navigator flags anything with it.

At this point, it appears that this new system targets .dll injections and Rust hooks.  However its unfortunate as most of the well written ones can still evade this system by how the anti-cheat system works.  Rusty Navigator should be safe to use still without fear of anything happening.  This could always change, so what I am going to do is push up the ability to use Rusty Navigator on a second PC to listen to packet data.  This will make detection completely impossible, and give some of you some piece of mind.  Next release of Rusty Navigator is looking like in or around the beginning of next week.

I still am a little shocked at the lack of changes in Rust still.  I’ve only owned the game for a month, and for being an alpha they are being quite conservative with new “stuff” in the game…. Removed Zombies (which I actually enjoyed); and added rocks that break differently now…. *sigh*

Oh well… Happy Rusting!  (At least the resources wont kill you now…)

New Release: Rusty Navigator 1.1.3.1

The new Rusty Navigator map for Rust is now in the Downloads section.  This release addresses some issues with random crashes during friend location sharing, and forces and IP refresh when sharing locations.  This release also includes the ability to zoom the map in and out; A feature that many of you have requested.

Unfortunately location ‘pinning’ is not quite as finished as I’d like it to be, and will be in the next release.  I’m currently still working on it, and should have a new release with this shortly. I could have released a crude version of this, however I’d like to release something a bit more polished.

As per usual, if you find any bugs or issues feel free to post them in the Forums.

Happy Rust-ing!

Status Update

I try to update this on a daily basis, just to keep you all informed of daily happenings of Rusty Navigator.  I’ve decided to update the Rusty Navigator page to reflect what it actually does now, I kept updating the software and completely forget about things like the website… ha.

In terms of whats been added to Rusty Navigator itself:
- The small bug-fixes to fix some friend position sharing issues should be resolved now.
- The rusty navigator map can now be zoomed in and out with the mouse wheel.  Added an option in the menu too for people who may be mouse wheel challenged.
- Forced a server IP refresh when sharing friend locations.  This should fix the issue with local interfaces binding as the server IP.  If it continues to be problematic, I have another approach to do this automatic detection; but this should work well in most… if not all cases.

Now I’m going to try and throw in location pinning before the Saturday release.  I’m going to add a save / load function for now; however I may add the ability to share points with your friends during a friend location share… I think that would be kind of cool.

Let me know what you guys think!

Improved In Game Map – New Rusty Navigator Released

I want to start out by thanking everyone for their overwhelming support on Rusty Navigator.  With you, the players I will make this the best in game map for Rust.  Feedback on the Forum has been great, and I appreciate all your comments and suggestions.

The next implementation I am going to look into include a map in which can be zoomed in and out, and a new, cleaner map with tighter tolerances.  I was going to add this to this current release, however I opted for a few other things….

Rust In Game MapLatest Rusty Navigator with Playing Friends

*ADDED* New GPS needle with 360o rotation.
*ADDED* Updated drawing code for slower machines.
*ADDED* Locations will now match the server.
*UPDATE* Friends Menu Easier To Use.
*ADDED* Able to re-detect server IP (Useful for changing servers)
*ADDED* Able to “Stop Sharing” locations.
*UPDATE* Friends now refresh every 5 seconds.
*UPDATE* Made friend position lime color and 10px smaller.

This Is the Rusty Navigator Build You’ll Want To Use With Friends

Join the same server, decide on a group/password combo to share between your friends.  Everyone with that group/password combo on that server will see each other!

Spread the word about this release, as its one of the best ones yet, (heck all the social buttons are there for ya! :P) And let me know what you think of the latest release in the Forums.

Rust Game Map Fixes

So I thought I’d make a quick post tonight with some update news for Rusty Navigator.  Tonight I have fixed the ‘relative’ area of where you are in Rust, and now your location will _exactly_ match up with the servers.  Im also just finishing up the code on changing how the GPS Navi works on the Rust map.  It now rotates completely relative to what angle you are facing in the world.  Pretty exciting stuff.

This is one of the things that was mentioned on the Rusty Navigator Forum, and I will always prioritize what you guys want fixed/added the most!  Be sure to register and post, as you could possibly change where Rusty Navigator is going.  I appreciate any input.

Tomorrow I am looking to upload a bug fix version of the last build.  I think there is some confusion on how the Friend Finder system works. Your friends must be running Rusty Navigator as well, then you (and they) will see where you are as long as your playing on the same server with the same group/password combination.  I’m going to add more error checks and make it a bit more user-friendly for everyone.

A new build will be out tomorrow evening after I get some testing done on the current stable build.  Thereafter the next build will fix the accuracy on the map, and a new map will be put on Rusty Navigator.  I know its a pain in the ass to keep un-installing and re-installing a new Rusty Navigator, but hopefully this will be built up quickly!

 

New Rusty Navigator Released

I have uploaded the latest build of Rusty Navigator with Friend Position Sharing.  This should be a stable build, and built with .NET4 so Windows XP machines should have no problem running this.

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New Menu Addition

So to share your location with friends, its pretty simple.  Your friends will just need to know your group name and password and join the same server.  Select “Friends->Group And Location Sharing” to bring up the Group menu:

groupBox

Set the value of the Clan/Group name (can be anything), and a password you wish to use.  Your UserName does not have to be your Steam Name, you can set whatever you want it to be. (However it is handy for people to know who you actually are).  Current Server should read the server IP that you are on right now.  (Please see the note below on detection).  After your done, click Save Details & Update.  You will now update your position to anyone else sharing that group/password combo on your server.  (EDIT: You must share your group/password with friends using Rusty Navigator. This function will not show people in the world; This is strictly for groups.  Share details with your friends, and make sure all the fields are filled out!)

For current testing purposes, location updates happen every 15 seconds. I will be updating this to a lower update interval in the next release but need it at this value for test data purposes.

**Note: Please run Rust first, connect to a server THEN run Rusty Navigator.  Rusty Navigator is good at detecting server IP’s, however it doesn’t fail when already connected to Rust. You can usually start it in whichever order you wish, however some users have reported problems.  I will looking into this. **

With that being said, trek on and Download the latest build now.

Next On The In-Game Map List
Now this is a test build as I need more people to test this software out before I move forward with more additions. Next update will include a better map, and location marking with bug fixes of anything that comes about with this release..

Please post any bugs in the Forum; Sorry for the delay.. power litterally went out at my home at 8PM… Thank you UPS!

Rust In-Game Friend Update

So worked on finishing up some of the exception codes that could be thrown in Rusty Navigator. Essentially it did not like to update friend details after its initial call.. This is fixed.

Testing it last night, I did find another but not functionally earth shattering so next release will have all kinks worked out. I unfortunately didn’t have time to throw a build up last night as something came up in “RealLife”…. So in or around 8PM EST tonight when I get in (mobile now), I will upload the latest build of Rusty Navigator. I’ll also post a small how-to on friend location sharing as well.

I think you’ll enjoy this release..

Rusty Navigator Update (In-Game Friend Update)

So I promised an update to Rusty Navigator in my last post…So I just played Rust for about two solid hours tonight with a friend; Luckily came across two small hiccups in the code on my end and nothing on the client machine, but works very well overall.

I am going to adjust a few things tomorrow afternoon as certain things can occur under real wonky circumstances, and set it loose in the wild for all of you to test.  A game map showing you and your friends is quite handy… especially when your getting ambushed and need to regroup. (Which happened tonight…)

Tomorrow I should have for you a stable build of what I tested tonight.  I really wanted to package it up and have everyone out there test it, but I just don’t want something crashing on someone in the middle of game play.

Make sure to swing over to the Forums too and register!  I’ll have an update for ya’s tomorrow, make sure to check back.

New Discussion Forum & Rust In Game Map Update

So the numbers are showing that some traction is starting to happen with Rusty Navigator, and to better improve the software I have just enabled a Rusty Navigator Forum so any comments, concerns, suggestions, etc. can be posted to…  I appreciate any feedback to help improve the software!

And in other update news…. I’ve gotten some positive feedback on the software so far; but the biggest obstacle people would like to overcome is seeing where their friends are on the server.  So I’m going to implement a method to do this, and will release this next!  Since there is no real way to have any Clan/Tribe/Group/etc on the Rust server I will be implementing a way to see where your friends/group members are.

New groups will be able to be created through Rusty Navigator, with a password.  Members will be able to join the group, and only members of your group will be able to see your location and vise-versa.  Hopefully this will increase the usability of the Rust In-Game Map.

Stay tuned, as I’ll have more shortly :)